remo wieland - 3d artist
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demo reel
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demo reel
 

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2013/14
Senior Lookdev/Lighter:

(Modeling/Texturing/Lighting/Rendering/
also some Compositing and Tracking)

anthem

> Vimeo link

just a few shots from a huge body of work that I produced at Artifex. (I worked on all the hero assets, not backgrounds)

2012
generalist demo:

(Modeling/Texturing/Lighting/Rendering & Previs)

anthem

> Vimeo link

 

 

2011
lighting/rendering for tv:

(also Modeling/Texturing)

Work from "Sanctuary" and "Neverland" for Anthem VFX, using Maya with vRay and Mentalray. 3 min.

anthem

> Vimeo link

>Downlod High-res.

 

2009
modeling/texturing for film
:

1 min. slide show of photo-real assets from Resident Evil Afterlife.

box-man

> Vimeo link

 

2007
previs/concept work for film:


all elements except for the blond character and heart shaped spaceship created by me. All characters and sets took each on average 1 - 2 days to create and are low-poly enough for previs purposes.

barbarella

Quicktime
optimized

640x480

36 Mb

 

> play
> right-click to download


2005
modeling/texturing student reel


student reel, all elements created by me, characters & interiors

modeling

Quicktime
optimized

640x480

34 Mb

 

> play
> right-click to download
> download as zip file

 

(WIP)

Maya, compositing, animation, rendering and lighting to sucessfully integrate a CG character into HD live plates.

box-man

JPG

1920x1080

 

> View High Res Stil

 

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