also some Compositing and Tracking)
> Vimeo link
just a few shots from a huge body of work that I produced at Artifex. (I worked on all the hero assets, not backgrounds)
(Modeling/Texturing/Lighting/Rendering & Previs)
lighting/rendering for tv:
Work from "Sanctuary" and "Neverland" for Anthem VFX, using Maya with vRay and Mentalray.
modeling/texturing for film:
1 min. slide show of photo-real assets from Resident Evil Afterlife.
previs/concept work for film:
all elements except for the blond character and heart shaped spaceship created by me. All characters and sets took each on average 1 - 2 days to create and are low-poly enough for previs purposes.
modeling/texturing student reel
student reel, all elements created by me, characters & interiors
Maya, compositing, animation, rendering and lighting to sucessfully integrate a CG character into HD live plates.